################## ## actions.prop ## ################## Actions = Resting Fishing Hunting GeoInvestigation MakingLand WoodChopping RemovingRoots PlantingTrees TransformingRocks Constructing Exploring DefaultAction = Resting EnergyBufferActions = Resting Fishing Hunting Resting.usesResources = Food(1) Resting.lands = PlainLand Water Forest Rocks Roots BabyForest Resting.priority = 10 Resting.explored = false Fishing.usesResources = Food(2) Fishing.producesResources = Food(10) Fishing.influencedBy = Happiness Fishing.lands = Water Fishing.priority = 11 Hunting.usesResources = Food(4) Hunting.producesResources = Food(12) Hunting.influencedBy = Happiness Hunting.lands = Forest Hunting.priority = 11 GeoInvestigation.usesResources = Food(2) GeoInvestigation.influencedBy = Happiness GeoInvestigation.lands = PlainLand Water Forest Rocks Roots BabyForest GeoInvestigation.reveals = Coals(25) MakingLand.usesResources = Food(4) MakingLand.usesLandResources = Water(10) MakingLand.influencedBy = Happiness MakingLand.lands = Water MakingLand.transformsLand = Water-PlainLand(Water=0) MakingLand.maximizing = true WoodChopping.usesResources = Food(4) WoodChopping.usesLandResources = Trees(20) WoodChopping.producesResources = ChoppedWood(10) WoodChopping.influencedBy = Happiness WoodChopping.lands = Forest WoodChopping.transformsLand = Forest-Roots(Trees=0) WoodChopping.maximizing = false RemovingRoots.usesResources = Food(4) RemovingRoots.usesLandResources = Roots(20) RemovingRoots.producesResources = ChoppedWood(1) RemovingRoots.influencedBy = Happiness RemovingRoots.lands = Roots RemovingRoots.transformsLand = Roots-PlainLand(Roots=0) RemovingRoots.maximizing = false PlantingTrees.usesResources = Food(4) PlantingTrees.producesLandResources = BabyTrees(10) PlantingTrees.influencedBy = Happiness PlantingTrees.lands = PlainLand Roots PlantingTrees.transformsLand = PlainLand-BabyForest(BabyTrees=100) Roots-BabyForest(BabyTrees=100) TransformingRocks.usesResources = Food(5) TransformingRocks.usesLandResources = Rocks(10) TransformingRocks.producesResources = BuildingMaterial(10) TransformingRocks.influencedBy = Happiness TransformingRocks.lands = Rocks TransformingRocks.transformsLand = Rocks-PlainLand(Rocks=0) Exploring.usesResources = Food(2) Exploring.explored = false Exploring.speed = 25 Exploring.lands = PlainLand Water Forest Rocks Roots BabyForest ## the rest of constructing is to be found in constructions.prop Constructing.influencedBy = Happiness