EvolutionKnowledgeCatalog/evolution.prop

This is the main configuration file.

KeyDescriptionExample
The other prop files
ResourcesFile The name of the ResourceKnowledgeCatalog prop-file. ResourcesFile = resources.prop
LandsFile The name of the LandsKnowledgeCatalog prop-file. LandsFile = lands.prop
ActionsFile The name of the ActionsKnowledgeCatalog prop-file. ActionsFile = actions.prop
ConstructionsFile The name of the ConstructionsKnowledgeCatalog prop-file. ConstructionsFile = constructions.prop
Global game settings
CreationPower.init The initial creation power the player has CreationPower.init = 100
CreationPower.max The maximum creation power the player could have. CreationPower.max = 500
CreationPower.human The creation power needed to create a human. CreationPower.human = 30
CreationPower.inc The creation power increases each clock tick. CreationPower.inc = 2
Human.visionRange The default vision range a human has. Human.visionRange = 2
Goal Formula to calculate the goal of the game, this is in function of the resources. For every resource which influences the goal you must specify its weight. Goal = Happiness(2) Energy(4)

The data used for the project

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## evolution.prop ##
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## The other prop files
ResourcesFile = resources.prop
LandsFile = lands.prop
ActionsFile = actions.prop
ConstructionsFile = constructions.prop

## Global game settings
# Initial creation power
CreationPower = 100 
CreationPower.max = 500
# The decrease of the creation power for creating a human.
HumanCreationDecrease = 30
# The increase of the creation power at every clock tick
CreationIncrease = 2
# {resource(weight)} list to calculate the goal
Goal = Food(2) BuildingMaterial(1) Happiness(3) ChoppedWood(2) 
# The vision range of a human
Human.visionRange = 2