This is the main configuration file.
Key | Description | Example |
---|---|---|
The other prop files | ||
ResourcesFile | The name of the ResourceKnowledgeCatalog prop-file. | ResourcesFile = resources.prop |
LandsFile | The name of the LandsKnowledgeCatalog prop-file. | LandsFile = lands.prop |
ActionsFile | The name of the ActionsKnowledgeCatalog prop-file. | ActionsFile = actions.prop |
ConstructionsFile | The name of the ConstructionsKnowledgeCatalog prop-file. | ConstructionsFile = constructions.prop |
Global game settings | ||
CreationPower.init | The initial creation power the player has | CreationPower.init = 100 |
CreationPower.max | The maximum creation power the player could have. | CreationPower.max = 500 |
CreationPower.human | The creation power needed to create a human. | CreationPower.human = 30 |
CreationPower.inc | The creation power increases each clock tick. | CreationPower.inc = 2 |
Human.visionRange | The default vision range a human has. | Human.visionRange = 2 |
Goal | Formula to calculate the goal of the game, this is in function of the resources. For every resource which influences the goal you must specify its weight. | Goal = Happiness(2) Energy(4) |
#################### ## evolution.prop ## #################### ## The other prop files ResourcesFile = resources.prop LandsFile = lands.prop ActionsFile = actions.prop ConstructionsFile = constructions.prop ## Global game settings # Initial creation power CreationPower = 100 CreationPower.max = 500 # The decrease of the creation power for creating a human. HumanCreationDecrease = 30 # The increase of the creation power at every clock tick CreationIncrease = 2 # {resource(weight)} list to calculate the goal Goal = Food(2) BuildingMaterial(1) Happiness(3) ChoppedWood(2) # The vision range of a human Human.visionRange = 2