Key | Description | Example |
The landtypes |
LandTypes |
A list of landtypes involved in the game. |
LandTypes = PlainLand Water Forest Roots |
InitLandTypes |
A list of landtypes which may be used to create the initial map. |
InitLandTypes = PlainLand Water Forest |
AutoTransform |
The landtypes which change into another landtype by evolution.
For example a BabyForest will evolve into a Forest over time. |
AutoTransform = BabyForest |
The landresources |
LandResources |
The landresources for this game. |
LandResources = Trees Rocks |
LandResources.LandResource.visible |
Is this landresource visible on creation yes or no? |
LandResources.Coals.visible = false |
LandResources.LandResource.determination |
The determination of this landresource, one of boolean (yes/no)
or numeric (a value) |
LandResources.Coals.determination = boolean |
LandResources.LandResource.probability |
What is the probability that a landresource exists in a
square? |
LandResources.Coals.probability = 0.4 |
Properties of a landtype |
Type.contains |
List of the resources wich may be on or under this landtype.
If the amount is not specified the actual amount of the resource will be
a random value between the minimum and maximum allowed values. If a probability
is specified for this landresource, there is only the specified chance of
containing the landresource. |
Forest.contains = Coals Cherries(30) |
Type.LandResource.min |
The minimal value this landtype can contain of the
specified landresource. |
PlainLand.Coals.min = 0 |
Type.LandResource.max |
The maximal value this landtype can contain of the
specified landresource. |
PlainLand.Coals.max = 200 |
Type.transformsTo |
If this landtype is an auto transformation type,
then this line specifies into which other landtype it will transform
and with which speed this will happen. |
BabyForest.transformsTo = Forest(10) |
Type.transformsLandResources |
If this landtype is an auto transformation type,
then this line specifies which landresource will transform into which
landresource and at which ratio. |
BabyForest.transformsLandResources = BabyTrees-Trees(1) |