Here the world resources are defined. Note: world resources are not land resources! Landresources are defined in the LandKnowledgeCatalog/lands.prop.
Key | Description | Example |
---|---|---|
The world resourcetypes | ||
Resources | A list of resources involved in the game. | Resources = Happiness Food ChoppedWood |
Worldresource properties | ||
Resource.from | This resource can be obtained by using the defined amount of another resource. | Energy.from = ChoppedWood(20) |
Resource.min | The minimal value this resource can reach. | Food.min = 0 |
Resource.max | The maximum value this resource can reach. | Food.max = 1000 |
Resource.init | The initial value for this resource on game startup. | Food.init = 250 |
Resource.temporary | If the resource can not be stored it is temporary. | Happiness.temporary = true |
Resource.curve | The input/output characteristic for this resource. One of SLOPE or LINEAR | Happiness.curve = SLOPE |
#################### ## resources.prop ## #################### # Energy is always there and so is not listed Resources = Food BuildingMaterial ChoppedWood Coals Happiness Energy.from = ChoppedWood(20) Food.max = 1000 Food.init = 200 Food.min = 0 BuildingMaterial.max = 1000 BuildingMaterial.init = 250 BuildingMaterial.min = 0 BuildingMaterial.from = ChoppedWood(5) ChoppedWood.max = 1000 ChoppedWood.init = 500 ChoppedWood.min = 0 Coals.max = 1000 Coals.init = 0 Coals.min = 0 Coals.temporary = true Happiness.max = 1000 Happiness.init = 45 Happiness.min = 0 Happiness.curve = SLOPE Happiness.temporary = true