Here the world resources are defined. Note: world resources are not land
resources! Landresources are defined in the LandKnowledgeCatalog/lands.prop.
| Key | Description | Example |
| The world resourcetypes |
| Resources |
A list of resources involved in the game. |
Resources = Happiness Food ChoppedWood |
| Worldresource properties |
| Resource.from |
This resource can be obtained by using the defined
amount of another resource. |
Energy.from = ChoppedWood(20) |
| Resource.min |
The minimal value this resource can reach. |
Food.min = 0 |
| Resource.max |
The maximum value this resource can reach. |
Food.max = 1000 |
| Resource.init |
The initial value for this resource on game startup. |
Food.init = 250 |
| Resource.temporary |
If the resource can not be stored it is temporary. |
Happiness.temporary = true |
| Resource.curve |
The input/output characteristic for this resource. One of
SLOPE or LINEAR |
Happiness.curve = SLOPE |