| |||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
The creation power of the player. This is an indication for the number of humans that the player can create.
Constructor Summary | |
CreationPower() Constructor of creation power. |
Method Summary | |
void | decreasePowerHuman() Decrease the CreationPower of the player. |
void | evolve(double value) Adjust the amount of CreationPower on every clocktick. |
double | getAmount() Return the amount of CreationPower of the player. |
double | getPriority() Return the priority of this evolver. |
double | maxEnergyProduction(Map m1, Map m2) Return the maximum energy production of this evolver. |
boolean | producesEnergy() Check whether this evolver produces energy. |
Constructor Detail |
public CreationPower()
Method Detail |
public void decreasePowerHuman()
throws CreationPowerInsufficientException
public void evolve(double value)
public double getAmount()
public double getPriority()
public double maxEnergyProduction(Map m1, Map m2)
public boolean producesEnergy()
| a gvijf production | ||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |