| |||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
Class Diagram Summary | |
evolution |
Sequence Diagram Summary | |
constructionEvolve | |
continueGame | |
createHuman | |
newGame | |
pauseGame | |
selectActionType | |
selectConstructionType | |
selectHuman | |
selectSquareOfLand | |
squareOfLandEvolve | |
startAction |
Interface Summary | |
Evolver | Interface for objects which want to register by the Evolution manager. |
Class Summary | |
CreationPower | The creation power of the player. |
CreationPowerInsufficientException | Thrown when the creation power is to low to create another human. |
EmptyEnergyBufferException | This exception is thrown when the human's energybuffer becomes empty. |
Evolution | Represent evolution (time). |
Evolution.ClockThread | The clock as a seperate thread. |
Evolution.LivingBeingTester | For debugging. |
EvolutionKnowledgeCatalog | The general Evolution KnowledgeCatalog. |
GameBoard | The GameBoard keeps tracks of all the SquareOfLand objects. |
Human | Class of humans. |
HumanSelection | A class to make human selections. |
InfoList | A list of information. |
InvalidVisionRangeException | A class of InvalidVisionRangeExceptions. |
KnowledgeCatalog | Abstract class of knowledgecatalogs. |
NoHumanSelectionException | Thrown when the human selection is empty and world needs to pop a human from the selection. |
PriorityComparator | A class that implements Comparator. |
SystemMessage | Class of system messages. |
World | Represents the game world. |
WorldController | A class of world controllers. |
| a gvijf production | ||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |