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| Class Diagram Summary | |
| evolution | |
| Sequence Diagram Summary | |
| constructionEvolve | |
| continueGame | |
| createHuman | |
| newGame | |
| pauseGame | |
| selectActionType | |
| selectConstructionType | |
| selectHuman | |
| selectSquareOfLand | |
| squareOfLandEvolve | |
| startAction | |
| Interface Summary | |
| Evolver | Interface for objects which want to register by the Evolution manager. |
| Class Summary | |
| CreationPower | The creation power of the player. |
| CreationPowerInsufficientException | Thrown when the creation power is to low to create another human. |
| EmptyEnergyBufferException | This exception is thrown when the human's energybuffer becomes empty. |
| Evolution | Represent evolution (time). |
| Evolution.ClockThread | The clock as a seperate thread. |
| Evolution.LivingBeingTester | For debugging. |
| EvolutionKnowledgeCatalog | The general Evolution KnowledgeCatalog. |
| GameBoard | The GameBoard keeps tracks of all the SquareOfLand objects. |
| Human | Class of humans. |
| HumanSelection | A class to make human selections. |
| InfoList | A list of information. |
| InvalidVisionRangeException | A class of InvalidVisionRangeExceptions. |
| KnowledgeCatalog | Abstract class of knowledgecatalogs. |
| NoHumanSelectionException | Thrown when the human selection is empty and world needs to pop a human from the selection. |
| PriorityComparator | A class that implements Comparator. |
| SystemMessage | Class of system messages. |
| World | Represents the game world. |
| WorldController | A class of world controllers. |
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