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| Class Diagram Summary | |
| evolution | |
| Sequence Diagram Summary | |
| constructionEvolve | |
| continueGame | |
| createHuman | |
| newGame | |
| pauseGame | |
| selectActionType | |
| selectConstructionType | |
| selectHuman | |
| selectSquareOfLand | |
| squareOfLandEvolve | |
| startAction | |
| Interface Summary | |
| Evolver | Interface for objects which want to register by the Evolution manager. | 
| Class Summary | |
| CreationPower | The creation power of the player. | 
| CreationPowerInsufficientException | Thrown when the creation power is to low to create another human. | 
| EmptyEnergyBufferException | This exception is thrown when the human's energybuffer becomes empty. | 
| Evolution | Represent evolution (time). | 
| Evolution.ClockThread | The clock as a seperate thread. | 
| Evolution.LivingBeingTester | For debugging. | 
| EvolutionKnowledgeCatalog | The general Evolution KnowledgeCatalog. | 
| GameBoard | The GameBoard keeps tracks of all the SquareOfLand objects. | 
| Human | Class of humans. | 
| HumanSelection | A class to make human selections. | 
| InfoList | A list of information. | 
| InvalidVisionRangeException | A class of InvalidVisionRangeExceptions. | 
| KnowledgeCatalog | Abstract class of knowledgecatalogs. | 
| NoHumanSelectionException | Thrown when the human selection is empty and world needs to pop a human from the selection. | 
| PriorityComparator | A class that implements Comparator. | 
| SystemMessage | Class of system messages. | 
| World | Represents the game world. | 
| WorldController | A class of world controllers. | 
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