evolution
Sequence Diagram selectActionType

Note Summary
Note1 
Note2 
 

Object Summary
<unnamed> 
<unnamed> 
Player 
 

Diagram Elements Detail

Note1

text A RuntimeException will be thrown if the action is unknown to the action knowledgecatalog.

Note2

text If there are no humans currently selected the player will be informed to select some humans.

Activation Summary
Activation5 
Activation7 
Activation8 
 

Dependency Links

to Class evolution.WorldController

Message Links

to Object

Number 1.1
Operation actionExists
Arguments actionName

to Object

Number 1.2
Operation setActionName
Arguments actionName

to Object

Number 1.3
Operation setConstructionName
Arguments null

Note Links

to Note Note2


Activation5

Activation7

Activation8

Stereotype singleton
Activation Summary
Activation6 
 

Dependency Links

to Class evolution.actions.ActionKnowledgeCatalog

Note Links

to Note Note1


Activation6

Player

Stereotype actor

Message Links

to Object

Number 1
Operation selectActionType
Arguments actionName

a gvijf production