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| Packages that use evolution | |
| evolution | |
| evolution.actions | |
| evolution.constructions | |
| evolution.events | |
| evolution.lands | |
| evolution.resources | |
| Classes in evolution used by evolution | |
| CreationPower The creation power of the player. | |
| Evolution Represent evolution (time). | |
| Evolution.LivingBeingTester For debugging. | |
| EvolutionKnowledgeCatalog The general Evolution KnowledgeCatalog. | |
| GameBoard The GameBoard keeps tracks of all the SquareOfLand objects. | |
| Human Class of humans. | |
| HumanSelection A class to make human selections. | |
| World Represents the game world. | |
| WorldController A class of world controllers. | |
| Classes in evolution used by evolution.actions | |
| Action An action which humans can do. | |
| ActionKnowledgeCatalog The KnowledgeCatalog for evolution.actions. | |
| Constructing Construction of a building. | |
| Exploring Exploring land. | |
| GeoInvestigation Investigate a land for coals. | |
| SimpleAction SimpleAction represents all actions for which no extra code should be written to define the behaviour. | |
| Classes in evolution used by evolution.constructions | |
| Construction Abstract class of constructions. | |
| ConstructionKnowledgeCatalog KnowledgeCatalog for constructions. | |
| Classes in evolution used by evolution.events | |
| HumanDiedEvt Event triggered when a human died. | |
| Classes in evolution used by evolution.lands | |
| LandKnowledgeCatalog | |
| SquareOfLand Class of squares of land. | |
| Classes in evolution used by evolution.resources | |
| ResourceKnowledgeCatalog The Resource KnowledgeCatalog. | |
| a gvijf production | ||||||||
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